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Props - professional and personal work

'Super Cub' plane - professional work - realtime from Marmoset 2 engine

3D Studio Max, Substance Designer 5, Photoshop, Marmoset 2

This is the game art 'Super Cub' plane I made for 'Skyhook Games Studio'. I was the main artist responsible for final modelling, UV unwrap & pack and texturing with PBR materials. Additional supporting artists helped with creating the HP plane mesh, LP seat & 2D graphics.

Prop51 Prop52 Prop53 Prop54 Prop55 Prop56 Prop57

'Cherokee interior' plane - professional work - realtime from Marmoset 2 engine

3D Studio Max, Substance Designer 5, Photoshop, Marmoset 2

This is the game art 'Cherokee interior' plane I made for 'Skyhook Games Studio'. I was the main artist responsible for final modelling, UV unwrap & pack and texturing with PBR materials. Additional supporting artists helped with modelling, unwrapping low priority elements and 2d graphics.

Prop58 Prop59 Prop60 Prop61

Sankyo 8mm Cine Film Camera - personal work - realtime from Marmoset 2 engine

3D Studio Max, Substance Painter 2 & Designer 5, Photoshop, Marmoset 2

A personal project to learn Substance Painter 2 and improve some modelling workflows.

Prop62 Prop63 Prop64 Prop65 Prop66

pocket watch - personal work, PBR & chain tessellation- realtime from Marmoset 2 engine

Max, Photoshop, Substance Designer 4 - 2048 texture - 6943 trisProp26

Prop27

2048 textures - Gold version shown here

Prop28

Mech - personal work, based on concept by John Park - realtime from Marmoset 2 engine

Maya, Photoshop - 2048 texture - 41704 trisProp21 Prop22 Prop23

High poly version used for normal map generation

Prop24

2048 textures

Prop25

41704 tris

Prop06

Turbine - personal work - realtime UDK Unreal engine

Maya, Xnormal, Photoshop & UDK - 1024 texture used - 2999 tris

Won 1st place at 'www.game-artist.net' mini game art competition 4

Prop13 Prop14

1024 textures

Prop16

tvr sports car - personal work - high poly exercise

Maya, mental ray

Prop17

P90 submachine gun - personal work - high poly exercise

Maya, mental ray

Prop10