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horta - personal work

Realtime In Cryengine - Max, Xnormal, Knald, Photoshop & Sandbox

An interior scene based on the Horta musuem.

horta01 horta02 horta03

Breakdown

ornate mirror, PBR - realtime from Marmoset 2 engine

Max, Zbrush, Photoshop, dDo - 2048 texture - 1016 trisProp29

High poly Zbrush sculpt used for normal map generation

Prop30

2048 textures

Prop31

Example of textures - the majority of textures are 1024

horta03