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warehouse - personal work

Realtime In UDK unreal engine - Maya, Xnormal, Photoshop & UDK

A scene inspired by the photographer Edward Burtynsky.

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Sunset lighting

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Triangulated wireframe in UDK - Extra divisions were made to the floor and walls for vertex blending.


I created a shader that allowed me to vertex colour in white paint onto red bricks with edges that did not completely cover the mortar and also allowed for sharper blends. This provided a much more natural look over the original linear blend.