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gta5 - xbox360/ps3 - professional work

realtime In game screenshots - Max, Photoshop & Rage engine

As part of the main city maps team, I was responsible for modelling, texturing & art working up several blocks from rough block out mesh to 2nd pass art work. Additional 3rd pass polish/branding/lighting/prop placements were completed by various artists including myself. These screenshots are some examples.

gta01 gta02 gta03 gta04

Blur - xbox360/ps3/pc - professional work

realtime In game screenshots - Maya, Photoshop & Blur engine

I was responsible for co-designing, modelling, texturing & landscaping the track surface of the LA River. I also managed the overall production of the circuit as well as asset placements and some asset creation. These screenshots are from the version of the track before Blur's delay in release.

Blur01 Blur02 Blur03

project gotham racing 4 - xbox360 - professional work

Realtime In game screenshots - Maya, Photoshop & PGR4 engine

As part of the main team I was responsible for modelling, texturing & landscaping 5 blocks of Quebec City, Canada. The following images contain a sample of that work.

Pgr01 Pgr02 Pgr04 Pgr05