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about me


Hi my name is Ray and I'm a 3D environment artist, I've been in the games industry for over 10 years now. I've worked at AAA studios at Bizarre Creations and Rockstar North as part of the main art team and I have contributed to four commercially released games during that time.

I've also done freelance work for indie studios bringing my wealth of production experience and game art knowledge but to smaller teams.


Released games that I have been credited on:




- Create block out mesh and develop it into final art.

- Polygon modelling with attention to keeping within poly budgets.

- High poly hard surface modelling for normal map generation.

- Efficient at UV unwrapping.

- Realistic style texturing – diffuse, normal, roughness, specular & height.

- Realistic material definition with experience in shaders and the new PBR workflow.

- From working experience in studios I have gained the ability to work within a team structure or independently, self managing my time and tasks.

- Additional experience in remote working.


Software Experience

- Autodesk Maya

- Autodesk 3D Studio Max

- Adobe Photoshop

- Substance Designer

- Substance Painter

- Unreal Engine